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(NB Getting Jossed is inevitable. Because the backstory I created for Cuddy is so deeply ingrained in other 'verses, I'm not changing her profile. However, for the purposes of this game, I'm incorporating any newer canon information, namely that her family consists of her parents and one sister.
Also, I'm bringing Cuddy in from late-season 3, which means she does not have an adopted daughter.)
Game Specific Information What was the reason your character was in Australia? She was attending a medical conference along with Dr. House and Dr. Wilson.
What skills does your character have? Not much in the way of survival skills but she's very good at organizing.
What are your character's strengths and weaknesses? Cuddy is good at working with people. She knows how to negotiate and compromise and even when to get tough. She's innately sympathetic, however, and always looks for the best in people. She's also tougher, both physically and mentally, than she appears. Her biggest weakness is some deep-seated insecurity. Despite her public image, she definitely has some self-esteem issues as related to her personal life.
What personal challenges and struggles do you think your character will face as a result of being on the island? (This could range from physical to emotional or psychological)
Even though Cuddy's used to a rather comfortable life back in Princeton, she's healthy and in good shape so she should be reasonably able to cope with the physical challenges. Emotional/psychological issues are likely to be more troublesome. She needs a sense of purpose. She needs a goal. Being stranded where everything she's built her life on has vanished is likely to be stressful to her.
Your character will salvage five items from the fuselage that belongs to them when people start going through the wreckage to see what can be used to survive. Please list what those five items are. They must be items your character would typically possess in canon.
1. Medical bag 2. Carry-on bag (contains change of clothes, toiletries, I.D.) 3. Laptop 4. Knitting needles and a skein of yarn 5.
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